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Xinmin Secondary School

Technology and Business

Discover how our Computing and Business programs foster problem-solving, digital literacy, and real-world skills.

Last updated 3 August 2026

Belief

Diagram showing computing education dimensions with Core Concepts, Computational Thinking, and Practices sections on a laptop outline.

Computing/Computer Applications (CPA)

Animation and Game Making (AGM) Competition Photos

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Elements of Business Skills

Three blue boxes listing Units 1, 2, and 3 beside a circular diagram showing Basic Marketing and Customer Relations skills.

Talent Development Photos

Student Entrepreneurship Programme Photo

Student Entrepreneurship Programme Photo

Inter-school Competitions Photo

Inter-school Competitions Photo